Disney / National Geographic / Wizards of the Coast / Magic: The Gathering / Random House / Hasbro / Tor Books / National Geographic / Riot Games / Blizzard Entertainment / Harper Collins / Marvel / Del Rey / Penguin
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Disney / National Geographic / Wizards of the Coast / Magic: The Gathering / Random House / Hasbro / Tor Books / National Geographic / Riot Games / Blizzard Entertainment / Harper Collins / Marvel / Del Rey / Penguin *
Bastien Lecouffe Deharme is an artist and storyteller.
He is an award-winning illustrator, writer, game designer, and university professor at Shawnee State University.
Born on the shores of Brittany, France, in the early 1980s, he now lives and works in the United States.
His work explores dark, symbolic imagery, built on the tension between beauty and decay. Drawing from ancient and modern myths, forgotten legends, and tragic narratives, his images sit at the intersection of fine art, speculative fiction, and visual storytelling.
He is the great-grandson of Lise Deharme, the Surrealist poet and writer, and Paul Deharme, the radiophonic wizard.
His illustrations have appeared on book covers for authors including George R. R. Martin, Philip K. Dick, Frank Herbert, H. P. Lovecraft, Tanith Lee, Clive Barker, and Chuck Palahniuk. His clients include Wizards of the Coast and Magic: The Gathering, Random House, Tor Books, National Geographic, Riot Games, Blizzard Entertainment, HarperCollins, and Marvel.
Today, he divides his time between his artistic practice and career, musical projects, and the development of Retrocity, a dystopian world that serves as the basis for his first illustrated novel and the upcoming game.
CONCEPT ART
& ILLUSTRATION
DESIGN FOR GAMES AND MOVIES
ARTISTS MAKE ART
FOR
GAMES AND MOVIES
HERE AT
SSU
WE MAKE ARTISTS
ADGE
ART
DESIGN
GAMES
ENTERTAINMENT
ADGE
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Strong traditional foundations used to create industry-ready artwork.
Concept Art and Illustration.
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Design and concepts.
Development of visual identities and world design for games and movies.
Character Design, Environment Design, Asset Design.
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Artwork and design serving the gaming industry.
Concept Art is at the core of visual design for games.
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Concept Art and Illustration for games, movies, press and publishing, etc.
90 CREDIT HOURS
6 SEMESTERS / 3 YEARS
ONLINE BA
YEAR 1
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Digital Drawing & Painting Foundations
Creative Process
Fine Arts
Engl 1101
Quantatative reasoning
FYE
Total 16 Credit hours
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Digital Form and Sculpting Foundations
Figure/Observational Study
Digital Paint
Engl 1105
Nat Sci A
General Electives
Total 16 Credit hours
YEAR 2
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Art History Survey 1
Concept Art
Illustration & Visual Storytelling 1
Human behavior
Nat Sci B
Total 16 Credit hours
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Art History Survey 2 (oral comp)
Character/Creature Design
Art Elective
Historical Perspectives
Ethical Insight and Reasoning
General Electives (1)
Total 16 Credit hours
YEAR 3
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Art History 3xxx
Environments & Props Design
Advanced Creative Process
Engaged citizenry
General Electives (3 hrs)
Total 15 Credit hours
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Portfolio & Branding Strategies
Capstone
Global Perspectives
General Electives (3 hrs)
General Electives (3 hrs)
Total 15 Credit hours
FIRST IN OHIO
NATIONAL
REACH
INTERNATIONAL
CONNECTIONS WITH
SSU
ON - CAMPUS
PROGRAMS
Meet the team
Maika Sozo
ARTIST
MARVEL / DC COMICS
Erhen Bienert
3D ARTIST
BLIZZARD / RIOT GAMES
Seth Lindberg
WRITER
WORLD BUILDER
Alessandra Gava
ILLUSTRATOR
WIZARDS / HASBRO
Spiridon Giannakis
PUBLISHER
COMMUNITY MANAGER
Peter Han
CONCEPT ARTIST
SUPERANI
Pierre Raveneau
SENIOR CONCEPT ARTIST
UBISOFT