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ADGE

  • Strong traditional foundations used to create industry-ready artwork.

    Concept Art and Illustration.

  • Design and concepts.

    Development of visual identities and world design for games and movies.

    Character Design, Environment Design, Asset Design.

  • Artwork and design serving the gaming industry.

    Concept Art is at the core of visual design for games.

  • Concept Art and Illustration for games, movies, press and publishing, etc.

90 CREDIT HOURS

6 SEMESTERS / 3 YEARS

ONLINE BA

YEAR 1

    • Digital Drawing & Painting Foundations

    • Creative Process

    • Fine Arts

    • Engl 1101

    • Quantatative reasoning

    • FYE

    Total 16 Credit hours

    • Digital Form and Sculpting Foundations

    • Figure/Observational Study

    • Digital Paint

    • Engl 1105

    • Nat Sci A

    • General Electives

    Total 16 Credit hours

YEAR 2

    • Art History Survey 1

    • Concept Art

    • Illustration & Visual Storytelling 1

    • Human behavior

    • Nat Sci B

    Total 16 Credit hours

    • Art History Survey 2 (oral comp)

    • Character/Creature Design

    • Art Elective

    • Historical Perspectives

    • Ethical Insight and Reasoning

    • General Electives (1)

    Total 16 Credit hours

YEAR 3

    • Art History 3xxx

    • Environments & Props Design

    • Advanced Creative Process

    • Engaged citizenry

    • General Electives (3 hrs)

    Total 15 Credit hours

    • Portfolio & Branding Strategies

    • Capstone

    • Global Perspectives

    • General Electives (3 hrs)

    • General Electives (3 hrs)

    Total 15 Credit hours

FIRST IN OHIO

NATIONAL

REACH

INTERNATIONAL

CONNECTIONS WITH

SSU

ON - CAMPUS

PROGRAMS

Meet the team

Maika Sozo

ARTIST
MARVEL / DC COMICS

Erhen Bienert

3D ARTIST
BLIZZARD / RIOT GAMES

Seth Lindberg

WRITER
WORLD BUILDER

Alessandra Gava

ILLUSTRATOR
WIZARDS / HASBRO

Spiridon Giannakis

PUBLISHER
COMMUNITY MANAGER

Peter Han

CONCEPT ARTIST
SUPERANI

Pierre Raveneau

SENIOR CONCEPT ARTIST
UBISOFT